Dec 12, 2008, 05:45 PM // 17:45
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#141
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: wpg
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Quote:
Originally Posted by gerg-nad
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.
I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.
The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.
It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.
Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.
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Hey Gerg you can drop all your ecto and other goodies on me That'll show em.
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Dec 12, 2008, 05:52 PM // 17:52
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#142
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by gerg-nad
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.
I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.
The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.
It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.
Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.
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its good to stat the day with a good laugh, thanks =)
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Dec 12, 2008, 05:56 PM // 17:56
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#143
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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lol at Anet they made Perma SF into a precise farmer, meh Anet i was already pro with A/me before perma SF, this is still easy Anet, A/me was harder.
Last edited by Lest121; Dec 12, 2008 at 05:58 PM // 17:58..
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Dec 12, 2008, 05:56 PM // 17:56
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#144
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Just saw these two beauties that I missed on my first run:
Quote:
Originally Posted by Devs
We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently.
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Oh, you guys crack me up!
Ursan was fun also!
Gimme!
Quote:
Originally Posted by Devs
However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently.
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Is that ... a ... challenge?!?!
Come on guys, let's break it!
You KNOW you want to!
And could we please stop messing around with PLeech and just make it into what we want it to be?
An elite PLeak? With energy stolen instead of lost?
Thanks!
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Dec 12, 2008, 06:09 PM // 18:09
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#145
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Krytan Explorer
Join Date: Jun 2007
Location: San Francisco, CA
Guild: Graduates of Berkeley
Profession: E/
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Hurry!!! I got my blinding surge back! I am very happy with all the ele updates Thank you anet!!!. And By very happy I mean ecstatic!!! Will elaborate more once I am finished with work
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Dec 12, 2008, 06:14 PM // 18:14
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#146
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by gerg-nad
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.
I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.
The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.
It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.
Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.
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If you are unable to change with the game changes perhaps you should leave. I hear there is a good farming game called John Deer that might interest you. I look at the changes as a way to try different skill combos. All in all a pretty nice update.
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Dec 12, 2008, 06:46 PM // 18:46
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#147
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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As if we needed more anti-melee in the meta with Glyph of Immolation + Steam and Blurred Vision, B-surge gets buffed. Long live the blind bitch..
Last edited by Shadowfox1125; Dec 12, 2008 at 07:11 PM // 19:11..
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Dec 12, 2008, 06:49 PM // 18:49
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#148
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Hall Hero
Join Date: Aug 2005
Profession: E/
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AotL before was only used in gimmicky PvP builds before in AB and RA.
It's still only used in gimmicky PvP builds in AB.
So quit complaining.
Same to the guy whining about how the old primal rage (which was TERRIBLE) was "good." The new one isn't that much better since you still have to bring a cancel, so it kinda defeats the point of bar compression, but its still way more viable then the old one was when used properly. The only reason people might like the old primal rage is that it was mindless (you literally just c-spaced and did deccent damage). At least with the new one you actually have to use other skills.
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Dec 12, 2008, 06:56 PM // 18:56
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#149
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Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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Overall it looks like a good update, should be interesting.
Man no one is ever completely happy with everything in life. But these cryers are amazing, QQQQQQQ all the time, they are not happy with anything. Anet does the best they can on a limited staff for GW1. If you are so unhappy with a few skill changes that it destroys "your" game, you need therapy. It is their game WE play it for fun. If it's not fun for you, time to do something else.
Thank You A-net for your time and effort.
Last edited by Shemsu Anpw; Dec 12, 2008 at 07:11 PM // 19:11..
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Dec 12, 2008, 07:00 PM // 19:00
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#150
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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great update, well done anet.
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Dec 12, 2008, 07:25 PM // 19:25
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#151
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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SF needs more nerfage, UWSC/FoWSC should not exist.
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Dec 12, 2008, 07:26 PM // 19:26
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#152
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by underverse_ninja
lol at Anet they made Perma SF into a precise farmer, meh Anet i was already pro with A/me before perma SF, this is still easy Anet, A/me was harder.
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Thats a smart comment, keep pushing them until they break it for good. Then instead of you LOLing at anet you will be crying about it. They are already uncomfortable with it as outlined below:
"We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs."
Quote:
Originally Posted by Shemsu Anpw
Overall it looks like a good update, should be interesting.
Man no one is ever completely happy with everything in life. But these cryers are amazing, QQQQQQQ all the time, they are not happy with anything. Anet does the best they can on a limited staff for GW1. If you are so unhappy with a few skill changes that it destroys "your" game, you need therapy. It is their game WE play it for fun. If it's not fun for you, time to do something else.
Thank You A-net for your time and effort.
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Well said I second that sentiment!!!
Last edited by Racthoh; Dec 13, 2008 at 03:26 AM // 03:26..
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Dec 12, 2008, 07:43 PM // 19:43
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#153
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Forge Runner
Join Date: Sep 2006
Location: AZ
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An interesting update, I always see buffs to little used elites as a good thing.
I think the nerf to amatz was a little severe though.. from 25 points per refugee to 1? I would have thought an 80% drop to 5 per refugee would have been enough, but I guess its the price we have to pay for anet allowing permas to farm UW.
I suppose I should really do UW with my perma at least once before its finally nerfed out of existence though.
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Dec 12, 2008, 07:54 PM // 19:54
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#154
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Always Outnumbered
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There's something I don't understand: I have seen ALOT of people whining about how monks are nerfed... But why, exactly? Boon Signet got a sweet buff, whereas before it was just bad, Life Sheath got majorly buffed and will (should) get nerfed soon, PnH, probably the same, and Ray of Judgement is actually decent now.
Quote:
Originally Posted by gerg-nad
stuff
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Cya.
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Dec 12, 2008, 08:01 PM // 20:01
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#155
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by gerg-nad
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating.
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I agree overall skill changes made to this game since day one have done nothing but drive players away and make the game worse. They have designed a game that can never ever be balanced and they cannot seem to grasp that fact. We are over three years in to this game, it is high time they stop this madness, leave GW alone and go screw up GW2 as only they can.
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Dec 12, 2008, 08:12 PM // 20:12
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#156
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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Perma SF still exist...
C'mon guys.. Its Shadow FORM, so it should be a FORM.
End of discushun.
Otheriwse, very good update.
Elite Rof, boon sig is now decent. Elite frenzy? Might be interesing. Elite bull strike? Seems too dangerous, but at least it requies proper skill to perfectly land bulls. Cultist should be nerfed, the new boon prot is better than all together before.
AND OMG PEACE AND HARMONY!
Keep going anet
Last edited by ele pl; Dec 12, 2008 at 08:15 PM // 20:15..
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Dec 12, 2008, 08:59 PM // 20:59
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#157
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Krytan Explorer
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Within a week people will scream about how unfair the new skills are and they will be nerfed again. Kurz title is even more of a grind than it was before hfff got boned in their effort to "reduce grind". And assassins got one more kick in the crotch to the one and only method of farming they have ever had. Sounds pretty much like anet bizniz as usual.
I did get a kick out of peace and harmony though. Functionality changed to: target ally loses all conditions, hexes, illness, taxes, and inhibitions they would ever have in any pvp match ever. Your smiting prayers are disabled for the length of time it takes the other team to resign.
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Dec 12, 2008, 09:09 PM // 21:09
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#158
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Wilds Pathfinder
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at least anet is trying with these skills. wastrels collapse and PnH got changed..took long enough.
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Dec 12, 2008, 09:23 PM // 21:23
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#159
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Ascalonian Squire
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I appreciate the updates, and the constant tweaking of skills to help the underutilized skills get some play, and encourage new builds. I love getting to take a new look at old skills in these updates.
Some of the changes though, are so dramatically different from the original intent of the skill, that all older builds that made any use of them are now useless. For example. Aura of the Lich. The new skill is in no way related to the old functionality, and any build that used it in the past is now broken.
It used to be about minimizing health loss with sacrifices, maximizing heals, etc., and in any build that used it, that was it's role. Now it is a totally unrelated minion master skill, and while it's cool, we have to lose the original skill, with no replacement for it.
We lose the unique builds that it used to enable, and we gain... another minion master skill, that raises minions all at once, rather than one at a time. So minion masters are still minion masters, with perhaps one or two skill changes, but any Aura of the Lich build is gone forever, with no substitute.
I'd like to see skill changes that enable as many build options as possible, rather than eliminating options and replacing them with skills that already have similar substitutes (Skills that raise minions).
Looking at the developer reasoning, it's a little underwhelming... they didn't think the skill was Lich-ey enough. OK. So I lose a couple fun and unique builds and get to make yet another minion master because the dev's thought the skill name didn't fit? It wasn't close enough to... what... real liches?
There are many in the list that have the same issue... Life Sheath, etc. A similar argument can be made for them.
I'd suggest, that if one wanted to make a skill more useful, to tweak it in smaller fashion. It's worked fine for other skills. Lower casting cost, time, or recharge. More powerful effects, longer durations, etc. Things that will encourage a new look at a skill without breaking it's entire concept and existing role in the game.
If the dev's have a new idea for a minion master skill. Just add a new one. Slap it on a new boss and drop it in the game. We'd all love the new content, and old skills need not be destroyed so that the dev's can test drive new ideas.
Just my two cents.
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