Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 12, 2008, 05:45 PM // 17:45   #141
Lion's Arch Merchant
 
Chieftain Heavyhand's Avatar
 
Join Date: Aug 2006
Guild: wpg
Advertisement

Disable Ads
Default

Quote:
Originally Posted by gerg-nad View Post
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.

I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.

The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.

It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.

Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.
Hey Gerg you can drop all your ecto and other goodies on me That'll show em.
Chieftain Heavyhand is offline   Reply With Quote
Old Dec 12, 2008, 05:52 PM // 17:52   #142
Wilds Pathfinder
 
EinherjarMx's Avatar
 
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
Default

Quote:
Originally Posted by gerg-nad View Post
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.

I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.

The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.

It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.

Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.

its good to stat the day with a good laugh, thanks =)
EinherjarMx is offline   Reply With Quote
Old Dec 12, 2008, 05:56 PM // 17:56   #143
Wilds Pathfinder
 
Lest121's Avatar
 
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
Default

lol at Anet they made Perma SF into a precise farmer, meh Anet i was already pro with A/me before perma SF, this is still easy Anet, A/me was harder.

Last edited by Lest121; Dec 12, 2008 at 05:58 PM // 17:58..
Lest121 is offline   Reply With Quote
Old Dec 12, 2008, 05:56 PM // 17:56   #144
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Just saw these two beauties that I missed on my first run:
Quote:
Originally Posted by Devs
We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently.
Oh, you guys crack me up!
Ursan was fun also!
Gimme!

Quote:
Originally Posted by Devs
However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently.
Is that ... a ... challenge?!?!
Come on guys, let's break it!
You KNOW you want to!





And could we please stop messing around with PLeech and just make it into what we want it to be?
An elite PLeak? With energy stolen instead of lost?
Thanks!
upier is offline   Reply With Quote
Old Dec 12, 2008, 06:09 PM // 18:09   #145
Krytan Explorer
 
Omega Precept's Avatar
 
Join Date: Jun 2007
Location: San Francisco, CA
Guild: Graduates of Berkeley
Profession: E/
Default

Hurry!!! I got my blinding surge back! I am very happy with all the ele updates Thank you anet!!!. And By very happy I mean ecstatic!!! Will elaborate more once I am finished with work
Omega Precept is offline   Reply With Quote
Old Dec 12, 2008, 06:14 PM // 18:14   #146
Desert Nomad
 
Rocky Raccoon's Avatar
 
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
Default

Quote:
Originally Posted by gerg-nad View Post
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.

I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.

The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.

It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.

Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.
If you are unable to change with the game changes perhaps you should leave. I hear there is a good farming game called John Deer that might interest you. I look at the changes as a way to try different skill combos. All in all a pretty nice update.
Rocky Raccoon is offline   Reply With Quote
Old Dec 12, 2008, 06:46 PM // 18:46   #147
Forge Runner
 
Shadowfox1125's Avatar
 
Join Date: Mar 2005
Location: PST
Profession: W/
Default

As if we needed more anti-melee in the meta with Glyph of Immolation + Steam and Blurred Vision, B-surge gets buffed. Long live the blind bitch..

Last edited by Shadowfox1125; Dec 12, 2008 at 07:11 PM // 19:11..
Shadowfox1125 is offline   Reply With Quote
Old Dec 12, 2008, 06:49 PM // 18:49   #148
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

AotL before was only used in gimmicky PvP builds before in AB and RA.

It's still only used in gimmicky PvP builds in AB.
So quit complaining.

Same to the guy whining about how the old primal rage (which was TERRIBLE) was "good." The new one isn't that much better since you still have to bring a cancel, so it kinda defeats the point of bar compression, but its still way more viable then the old one was when used properly. The only reason people might like the old primal rage is that it was mindless (you literally just c-spaced and did deccent damage). At least with the new one you actually have to use other skills.
HawkofStorms is offline   Reply With Quote
Old Dec 12, 2008, 06:56 PM // 18:56   #149
Frost Gate Guardian
 
Shemsu Anpw's Avatar
 
Join Date: Sep 2008
Location: Sephirot - Keter
Default

Overall it looks like a good update, should be interesting.

Man no one is ever completely happy with everything in life. But these cryers are amazing, QQQQQQQ all the time, they are not happy with anything. Anet does the best they can on a limited staff for GW1. If you are so unhappy with a few skill changes that it destroys "your" game, you need therapy. It is their game WE play it for fun. If it's not fun for you, time to do something else.


Thank You A-net for your time and effort.

Last edited by Shemsu Anpw; Dec 12, 2008 at 07:11 PM // 19:11..
Shemsu Anpw is offline   Reply With Quote
Old Dec 12, 2008, 07:00 PM // 19:00   #150
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
Default

great update, well done anet.
X Cytherea X is offline   Reply With Quote
Old Dec 12, 2008, 07:25 PM // 19:25   #151
Jungle Guide
 
romeus petrus's Avatar
 
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Default

SF needs more nerfage, UWSC/FoWSC should not exist.
romeus petrus is offline   Reply With Quote
Old Dec 12, 2008, 07:26 PM // 19:26   #152
Jungle Guide
 
Tullzinski's Avatar
 
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
Default

Quote:
Originally Posted by underverse_ninja View Post
lol at Anet they made Perma SF into a precise farmer, meh Anet i was already pro with A/me before perma SF, this is still easy Anet, A/me was harder.
Thats a smart comment, keep pushing them until they break it for good. Then instead of you LOLing at anet you will be crying about it. They are already uncomfortable with it as outlined below:

"We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs."

Quote:
Originally Posted by Shemsu Anpw View Post
Overall it looks like a good update, should be interesting.

Man no one is ever completely happy with everything in life. But these cryers are amazing, QQQQQQQ all the time, they are not happy with anything. Anet does the best they can on a limited staff for GW1. If you are so unhappy with a few skill changes that it destroys "your" game, you need therapy. It is their game WE play it for fun. If it's not fun for you, time to do something else.


Thank You A-net for your time and effort.
Well said I second that sentiment!!!

Last edited by Racthoh; Dec 13, 2008 at 03:26 AM // 03:26..
Tullzinski is offline   Reply With Quote
Old Dec 12, 2008, 07:43 PM // 19:43   #153
Forge Runner
 
Join Date: Sep 2006
Location: AZ
Default

An interesting update, I always see buffs to little used elites as a good thing.

I think the nerf to amatz was a little severe though.. from 25 points per refugee to 1? I would have thought an 80% drop to 5 per refugee would have been enough, but I guess its the price we have to pay for anet allowing permas to farm UW.

I suppose I should really do UW with my perma at least once before its finally nerfed out of existence though.
Lycan Nibbler is offline   Reply With Quote
Old Dec 12, 2008, 07:54 PM // 19:54   #154
Always Outnumbered
 
Earth's Avatar
 
Join Date: Jul 2006
Default

There's something I don't understand: I have seen ALOT of people whining about how monks are nerfed... But why, exactly? Boon Signet got a sweet buff, whereas before it was just bad, Life Sheath got majorly buffed and will (should) get nerfed soon, PnH, probably the same, and Ray of Judgement is actually decent now.

Quote:
Originally Posted by gerg-nad View Post
stuff
Cya.
Earth is offline   Reply With Quote
Old Dec 12, 2008, 08:01 PM // 20:01   #155
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by gerg-nad View Post
Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating.
I agree overall skill changes made to this game since day one have done nothing but drive players away and make the game worse. They have designed a game that can never ever be balanced and they cannot seem to grasp that fact. We are over three years in to this game, it is high time they stop this madness, leave GW alone and go screw up GW2 as only they can.
Cobalt is offline   Reply With Quote
Old Dec 12, 2008, 08:12 PM // 20:12   #156
Krytan Explorer
 
ele pl's Avatar
 
Join Date: Jun 2007
Profession: E/
Default

Perma SF still exist...
C'mon guys.. Its Shadow FORM, so it should be a FORM.
End of discushun.

Otheriwse, very good update.
Elite Rof, boon sig is now decent. Elite frenzy? Might be interesing. Elite bull strike? Seems too dangerous, but at least it requies proper skill to perfectly land bulls. Cultist should be nerfed, the new boon prot is better than all together before.
AND OMG PEACE AND HARMONY!

Keep going anet

Last edited by ele pl; Dec 12, 2008 at 08:15 PM // 20:15..
ele pl is offline   Reply With Quote
Old Dec 12, 2008, 08:59 PM // 20:59   #157
Krytan Explorer
 
Join Date: May 2008
Default

Within a week people will scream about how unfair the new skills are and they will be nerfed again. Kurz title is even more of a grind than it was before hfff got boned in their effort to "reduce grind". And assassins got one more kick in the crotch to the one and only method of farming they have ever had. Sounds pretty much like anet bizniz as usual.

I did get a kick out of peace and harmony though. Functionality changed to: target ally loses all conditions, hexes, illness, taxes, and inhibitions they would ever have in any pvp match ever. Your smiting prayers are disabled for the length of time it takes the other team to resign.
Damian979 is offline   Reply With Quote
Old Dec 12, 2008, 09:09 PM // 21:09   #158
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

at least anet is trying with these skills. wastrels collapse and PnH got changed..took long enough.
street peddler is offline   Reply With Quote
Old Dec 12, 2008, 09:23 PM // 21:23   #159
Ascalonian Squire
 
3D House of Beef's Avatar
 
Join Date: Dec 2005
Unhappy

I appreciate the updates, and the constant tweaking of skills to help the underutilized skills get some play, and encourage new builds. I love getting to take a new look at old skills in these updates.

Some of the changes though, are so dramatically different from the original intent of the skill, that all older builds that made any use of them are now useless. For example. Aura of the Lich. The new skill is in no way related to the old functionality, and any build that used it in the past is now broken.

It used to be about minimizing health loss with sacrifices, maximizing heals, etc., and in any build that used it, that was it's role. Now it is a totally unrelated minion master skill, and while it's cool, we have to lose the original skill, with no replacement for it.

We lose the unique builds that it used to enable, and we gain... another minion master skill, that raises minions all at once, rather than one at a time. So minion masters are still minion masters, with perhaps one or two skill changes, but any Aura of the Lich build is gone forever, with no substitute.

I'd like to see skill changes that enable as many build options as possible, rather than eliminating options and replacing them with skills that already have similar substitutes (Skills that raise minions).

Looking at the developer reasoning, it's a little underwhelming... they didn't think the skill was Lich-ey enough. OK. So I lose a couple fun and unique builds and get to make yet another minion master because the dev's thought the skill name didn't fit? It wasn't close enough to... what... real liches?

There are many in the list that have the same issue... Life Sheath, etc. A similar argument can be made for them.

I'd suggest, that if one wanted to make a skill more useful, to tweak it in smaller fashion. It's worked fine for other skills. Lower casting cost, time, or recharge. More powerful effects, longer durations, etc. Things that will encourage a new look at a skill without breaking it's entire concept and existing role in the game.

If the dev's have a new idea for a minion master skill. Just add a new one. Slap it on a new boss and drop it in the game. We'd all love the new content, and old skills need not be destroyed so that the dev's can test drive new ideas.

Just my two cents.
3D House of Beef is offline   Reply With Quote
Old Dec 12, 2008, 09:50 PM // 21:50   #160
Krytan Explorer
 
Join Date: Aug 2005
Default

izzy finally did a good update ? hallelujah
Bug John is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Update - Thursday December 6 jammerpa The Riverside Inn 101 Dec 07, 2007 10:07 PM // 22:07


All times are GMT. The time now is 05:15 AM // 05:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("